Shifting the load to the outside will help by reducing the bending moment in the joists, but even better is to remove the load. Too many years since I did beam calcs, but there is a BSME lurking in my history. It's in the middle because that's what seemed the easiest way to get it into the joists, and the added weight didn't seem like an issue before this. I'm also considering moving the load away from the middle of the span to the outside. Is this valid, or should I be considering doubling up the 2圆 joists by sistering another 2圆 to each of them? So I appear to be under the load limit for the span. My understanding is you can figure about 40-50 lbs per square foot, which would be about 3,500# in this case. The load spans a space about 8'x9', or about 72 sq feet, over 5 joists. Total weight is probably about 1,500#, assuming a weight of 3.8#/bf for the hard maple. I have just put about 370 bf of hard maple up there, along with another 400-500# of 2x12 southern yellow pine. Walls are standard 2x4 16" oc, with a double top plate, single bottom plate. The roof is metal, so it's lighter than shingles. The joists are open, so there is no load from drywall or otherwise. Maximum floor span o.c.So I have a workshop that consists of a long double garage, 22'x40'. Live load: 40 psf / Dead Load: 36 psf / Depth: 11 7/8″ – Span table Live load Live load: 40 psf / Dead Load: 15 psf / Depth: 16″ – Span table Live load ![]() Live load: 40 psf / Dead Load: 15 psf / Depth: 14″ – Span table Live load Live load: 40 psf / Dead Load: 15 psf / Depth: 11 7/8″ – Span table Live load Live load: 100 psf / Dead Load: 15 psf / Depth: 16″ – span table.Live load: 100 psf / Dead Load: 15 psf / Depth: 14″ – span table.Live load: 100 psf / Dead Load: 15 psf / Depth: 11 7/8″ – span table.Live load: 40 psf / Dead Load: 36 psf / Depth: 16″ – span table.Live load: 40 psf / Dead Load: 36 psf / Depth: 14″ – span table.Live load: 40 psf / Dead Load: 36 psf / Depth: 11 7/8″ – span table.Live load: 40 psf / Dead Load: 15 psf / Depth: 16″ – span table.Live load: 40 psf / Dead Load: 15 psf / Depth: 14″ – span table.Live load: 40 psf / Dead Load: 15 psf / Depth: 11 7/8″ – span table.ΔL ≤ L/360 Span tables menu (Canadian Edition): Glued & Nailed Subfloor with strongbacks / ceiling optional Maximum Allowable Spans – Canadian Edition Please contact your representative to determine quantities. Refer to appropriate sections of the Specifier Guide for installation guidelines and construction details.The subfloor must be glued as per APA Specification AFG-01 or ASTM D3498 and nailed as per NDS, ICC IBC/IRC code. and is a “24 oc APA rated panel” for joist’s spacing of 24″ o.c. ![]()
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The game also allows you to make decisions based on your preferences.In recent years, the term “ WaifuHub” has emerged as a notable phenomenon in the world of technology and entertainment. The characters are interesting, and some of the scenes can be naughty. You have to choose what to say and do so that you can increase your relationship level with the characters. It’s a fun simulation game in which you can make out with a variety of characters. Waifu Hub is free and offers a lot of fun. It’s also possible to make friends with these girls. Moreover, it allows you to interview girls and learn more about their dreams and goals. The game is great for children and teens alike. There are many missions to complete and the characters are quite intriguing. You can choose a character and choose the play mode you want to play. It’s free and features a great interface. It’s a cute game featuring anime girls and many different qualifications. If you like the game, you should try it out. It also supports multiple languages, including Spanish and English. It has high-quality graphics, sound effects, and a user-friendly interface that is optimized for mobile devices. The game is free and you do not need to register or subscribe to get started. There are many different colors to choose from. Besides, you can choose the text and color that you want. You can choose the character you like best and chat with them. There are many different characters and a lot of fun to be had. In the game “Waifu Hub” you are a young boy who likes to interact with anime girls. Different Colors For Character Customization Waifuhub also allows you to complete missions. You can interview these girls and learn about their careers and fashion. The Waifuhub APK mod also gives you an opportunity to interview girls who wish to become actresses. This will allow you to get a better understanding of their character. 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If you’ve played the game on your phone and have been looking for a way to change the graphics or unlock custom characters, you’ll be glad to know that the Waifu Hub is now available for download. Features of WaifuHub Unlock Custom Characters ![]() The game includes a lot of fun interview features, as well as a variety of ways to judge the girls. It features 18+ female characters who want to enter the film industry. It is a cool anime game for Android that will make you laugh. The game has a variety of fun features and is free to download and play. The graphics are smooth and you can interact with them freely. It lets you meet anime girls and learn more about their fashion and lifestyle. ![]() You can choose from several seasons, and you can also choose your favorite. Using the APK, you can choose any of the dozens of anime girls. The main goal of the game is to interact with girls. The game can be played with friends or by yourself, and there are unlimited ways to spend your time playing. There are many different types of girls and romantic characters to choose from. You can play the game in several languages, including English. WaifuHub APK is an adult role-playing virtual novel game created by Bokuman Studio. ![]() ![]() ![]() To find a business that accepts SNAP, check out the SNAP Retail Locator tool from the USDA, which allows you to search for businesses that accept SNAP by street address, city and state, or zip code. SNAP benefits can be used at most grocery stores and some farmers markets and online grocery delivery services. An individual or family that has no income might receive SNAP benefits within 45 days or less, but this can extend to two months. Prior to your visit, the DHS caseworker will tell you what you need to bring. Other types of documents depending on your circumstances.Proof of Social Security numbers for all people on your application.You will be asked for various types of documents such as: You will be asked to come to the office for an interview or participate by phone if you are unable to come to the office. The application process begins the day your IDHS office receives your signed application. Once the application is completed, we will submit it to your local IDHS office. We suggest supplying various types of documents such as:īring these documents to your appointment with an ACCESS Benefit Specialist so they can help you fill out your application. This helps the application process move more quickly. The more information you can provide about yourself and/or any qualifying family members, the better. What documents are needed to apply for SNAP? If you do meet the qualifications, we will provide you with a list of information needed to complete your application, which includes appropriate documents and proof of income. To see if you qualify for benefits, refer to this ABE Screener questionnaire from IDHS or speak to an ACCESS Benefit Specialist who can help determine your eligibility. There are a few factors that determine SNAP eligibility including household income and the number of people you live with. Benefits are administered by the Illinois Department of Human Services (IDHS) and provided on the Illinois Link Card – an electronic card that looks and works like a debit card at most grocery stores and some farmer’s markets and online grocery delivery services. The Supplemental Nutrition Assistance Program (SNAP) helps low-income people and families buy the food they need to help them achieve good health. This will become a problem when we start doing animation in a later HOWTO so we might as well start making life easier for ourselves now. I could have used only one but that would mean I would need to change the x,y every time we redraw the scene. You will notice at this point that I've added a separate SDL_Rect for each surface as the places they will be drawn. So now we've told SDL our special color, we can now begin layering/rendering our scene. Its basically that the image surface gets optimized so that the whole color keying process gets done faster. Its a bit outside the scope of this HOWTO to go into details of RLE but a good five minutes on Google typing in run length encoding will get you a good explanation if you really want one. ![]() The other two SDL_RLEACCEL and SDL_SRCCOLORKEY specify how the images will be drawn. Hence black, which is no color at all really, is red=0,green=0 and blue=0. ![]() In the SDL_MapRGB function we can tell SDL three numbers that form a color with Red, Green and Blue parts. SDL_SRCCOLORKEY tells SDL that this color key applies to the source image SDL_RLEACCEL is run lenght encoded acceleration to speed up the colorkeying SDL_SetColorKey( compatible_image, SDL_RLEACCEL | SDL_SRCCOLORKEY, colorkey) Uint32 colorkey = SDL_MapRGB( compatible_image->format, 0, 0, 0) // choose black specify a colour that will be used to signify 'transparent' pixels So how can we specify what color SDL can treat as transparent? Well, when we load an image we can add a little code to take care of this: Granted, you would still see the little guy but it takes quite a bit of convincing that this is a rendered scene and not something you knocked up in windows paint! If we draw this as is, you will get a nasty black rectangle over the top of our lovely hills and sky!. If you download our example code and take a look at the image file 'sprite.bmp' you can see that our sprite is draw on a black background. By that we mean that a specially selected color will be deliberately NOT drawn when we apply the different layers to our scene. That means that all other layers infront have to be drawn as if they were a transparent film over the top. If you look closely at any 2d game you will find that most backgrounds are not ever in front of anything. Draw any scenery that goes behind your sprites So whats the standard procedure for this I hear you cry! Thats exactly how 2d games generate their scenes! er. Then if you want to change or add anything, you add an new layer on top and place new image data on it. Usually in GIMP or Photoshop you start by creating a background layer which is usually white. The reason this is true is that they both use a system of layers to create a composite image that is then displayed at the end of the process. Rendering or 'Drawing' a scene in a game believe it or not works a lot like most image manipulation packages like GIMP or Photoshop. This HOWTO covers the following subjects:Ģ) Seeing in the dark or how color keying worksģ) How to tell SDL which color to make transparent This function is available since SDL_image 2.0.0.This is the fourth HOWTO in a series of HOWTOs about game development using Simple DirectMedia Layer. When done with the returned texture, the app should dispose of it with a call to SDL_DestroyTexture(). If you would rather decode an image to an SDL_Surface (a buffer of pixels in CPU memory), call IMG_Load() instead. There is also IMG_LoadTextureTyped_RW(), which is equivalent to this function except a file extension (like "BMP", "JPG", etc) can be specified, in case SDL_image cannot autodetect the file format. There is a separate function to read files from disk without having to deal with SDL_RWops: IMG_LoadTexture(renderer, "filename.jpg") will call this function and manage those details for you, determining the file type from the filename's extension. SDL_image reads everything it needs from the RWops during this call in any case. If freesrc is non-zero, the RWops will be closed before returning, whether this function succeeds or not. Otherwise, SDL_image will attempt to create an SDL_Texture in the most format that most reasonably represents the image data (but in many cases, this will just end up being 32-bit RGB or 32-bit RGBA). If the loaded image has transparency or a colorkey, a texture with an alpha channel will be created. This can be significantly more efficient than using a CPU-bound SDL_Surface if you don't need to manipulate the image directly after loading it. RemarksĪn SDL_Texture represents an image in GPU memory, usable by SDL's 2D Render API. Non-zero to close/free the SDL_RWops before returning, zero to leave it open. The SDL_Renderer to use to create the GPU texture.Īn SDL_RWops that data will be read from. SDL_Texture * IMG_LoadTexture_RW(SDL_Renderer *renderer, SDL_RWops *src, int freesrc) Function Parameters renderer ![]()
![]() The best time to proofread is during every project’s final stage, after revisions are done and copy editing has been completed. Voice and style are consistent throughout.Helpful information such as an FAQ section exists.No “bad breaks,” such as widows or orphans.Formatting appears as it was intended - bolds, italics, indentations, new paragraphs, and fonts are correct.Words - especially names and organizations - are spelled correctly.Links function properly and direct readers to the right pages.These two are not the same, though, and it’s crucial to be aware of their differences if you’re anyone working with written content.Ĭommon things to double-check when proofreading The terms copy editing and proofreading are often used interchangeably by those not familiar with the space. These parts of the editing process are better reserved for lengthier works, such as books, investigative journalism, essays, instructional works, and magazine articles. Though developmental, structural, and line editing all deserve their time and place, they’re seen less frequently in the world of digital content creation. Coincidentally, they’re also the two that get mixed up the most. Though there are various stages to the entire editing process, copy editing and proofreading are the two most common. Editing involves a different skill set and is usually more time-consuming. It’s important to note that proofreading and editing are not the same. The difference between proofreading and editing The final step of any personal or business writing process, proofreading is the process of identifying and correcting spelling, grammar, and punctuation errors. There are both US and UK English conventions for proofreading. Proofreading marks are either made on paper, or in comments and digital notes in Google Docs and word processing software, to alert the writer of suggested corrections within a document. (Get it now?) Proofreaders look at more than just the words - they’re scanning for any formatting errors as well. When you proofread, you evaluate the content in what will be its final, published form, or a proof. While proofreaders will check for clarity in consistency, they’re more focused on minor errors that may have slipped through. This, however, is better suited for the editing phase, not the proofreading phase. The most important purpose of writing is to communicate your thoughts effectively. It’s the final step in making sure a piece of writing is as close to “perfect” as possible by double-checking for punctuation and spelling errors, typos, and any inconsistencies. Proofreading refers to carefully checking for writing and formatting errors in a text before it’s published. Which is why we believe now is the time to get clear about what exactly proofreading entails in our modern world. Now that just about everyone is a writer, just about everyone is a proofreader too, when you think about it. We’re pretty open-minded, but we generally recommend that writing be at least partially dressed before sharing it with the world. “Writing without revising is the literary equivalent of waltzing gaily out of the house in your underwear.” - Patricia Fuller ![]() They have put a great work together and brought this brilliant game. Software Entwicklung GmbH, has been known for their construction sim games. Additional Notes: SSD Hard Drive Recommended.Graphics: Nvidia GeForce GTX 1660 (6GB) or AMD Radeon RX5700 (8GB) or comparable.Processor: Intel i5-10400F or AMD Ryor comparable.Graphics: Nvidia GTX 960 (4GB) or AMD Radeon Pro 570 (4GB) or comparable Construction-Simulator 2015 - Content OverviewDeluxe Edition contentDeluxe Edition ContentAdditionally to the full version of the successful Construction Simulator 2015 the Deluxe Edition offers you all currently released DLCs and construction vehicles such as:1.Were happy to announce more details about the multiplayer mode of the new Construction Simulator for PC, PlayStation and Xbox. Processor: Intel Core i5-4460 3.2 GHz or AMD FX-8350 Eight-Core or comparable Construction Simulator » August 18, 2022.Requires a 64-bit processor and operating system.In terms of gameplay, graphics as well as the construction equipment that you will be able to use.Ĭonstruction Simulator 2022 System Requirements for PC Minimum There have been a few Construction Simulator games in last decade, but the brand new 2022 Construction Simulator is expected to take things higher. ![]() The processing power of CPUs and power of GPUs have let developers to create great simulator games. All other names, trademarks and logos are property of their respective owners.The simulation games are evolving and getting better in the last couple of years. iPhone®, iPad® and App Store® are trademarks of Apple Inc. Android and Google Play are trademarks of Google LLC. Nintendo Switch is a trademark of Nintendo. Microsoft, the Xbox Sphere mark, the Series X logo, Series S logo, Series X|S logo, Xbox One and Xbox Series X, Xbox Series S, and Xbox Series X|S are trademarks of the Microsoft group of companies. “PlayStation Family Mark”, “PlayStation”, “PS5 logo”, “PS5”, “PS4 logo” and “PS4” are registered trademarks or trademarks of Sony Interactive Entertainment Inc. Visit Eneba and buy digital Construction Simulator game at the best price. All other intellectual property relating to the trucks, machines, construction equipment, associated brands and imagery (including trademarks and/or copyrighted materials) featured in the game are therefore the property of their respective companies. Cheap Construction Simulator PC Steam key. The machines in this game may be different from the actual products in shapes, colours and performance. Software Entwicklung GmbH and its logos are trademarks or registered trademarks of weltenbauer. Construction Simulator, astragon, astragon Entertainment and its logos are trademarks or registered trademarks of astragon Entertainment GmbH. Published and distributed by astragon Entertainment GmbH. ![]() The Customization Kit contains additional designs for the protection equipment, helmets, safety glasses as well as an ear protector: visit Shop ![]() The Car & Bobblehead Pack contains a sports car as well as a bobblehead for the dashboard of selected vehicles: visit Shop Customization Kit Pack The Cosmetic Pack #1 contains additional helmets, safety glasses and ear protectors: visit Shop Car & Bobblehead Pack The Cosmetic Pack #2 contains new designs for the helmets: visit Shop Cosmetic Pack #1 What are the system requirements for Smartphones/Tablet to play the Construction Simulator 2014 I play this game on my iPad 2 / iPad mini / iPhone 4 / iPhone 4s. The Kramer Pack contains three new machines by the manufacturer Kramer: visit Shop Cosmetic Pack #2 The JCB Pack contains six new machines by the manufacturer JCB: visit Shop Kramer Pack The Airfield Expansion introduces two major campaigns to build an airfield on both Sunny Haven and Friedenberg: visit Shop JCB Pack The SANY Pack contains 15 new machines by the manufacturer SANY: visit Shop Airfield Expansion The Spaceport Expansion introduces a campaign map to build a spaceport on a tropical peninsula: visit Shop SANY Pack The Year 1 Season Pass contains an exclusive Season Pass helmet and sticker as well as future DLCs including machines, campaigns, cosmetics and much more: visit Shop Spaceport Expansion ![]() Alternatively, you could press F5 on your keyboard. Click Refresh, and you will see a warning message pop up.Place your pointer on the data source that you want to update, and a list will appear to the right.Go to the Menu Bar on Tableau and click on Data.To update the data with these new submissions on Tableau: Refreshing data from Ona into Tableau Tableau Public:Īfter you have loaded data into Tableau, you may add new submissions to your form in Ona. You can then create your charts on Tableau using your loaded data.Click on the Update Now button, and the data from the form you chose on Ona will be loaded into Tableau.Click on this button and the schema will load. The server will load, and a green button written Get Ona Data will appear.Paste the URL copied earlier from your clipboard into this textbox and press the Enter key. A Web Data Connector window will appear with a text box.If not, click on More… and select Web Data Connector from the options that appear. Under the To a Server option, select Web Data Connector if it is listed under that option. On the left side of your Tableau window, you will see the option to connect to either a file or a server.Once you have the URL on your clipboard, open your Tableau software and proceed as follows: Copy the URL displayed onto your clipboard.Select Tableau from the list of Apps integrated into Ona and click Next.Go to the Settings of this form, and select Apps.Log into your Ona account, go to your project, and then to the form whose data you would like to work on in Tableau.Using the Tableau App Finding the Tableau App on Ona You can easily connect form submission data on Ona to Tableau and update the data in Tableau, if any changes are made in the server, with only a few steps. Ona has integrated this as an App to enable you to visualize data collected on Ona. This content is public and can be shared and accessed by anyone in the world.Tableau is an interactive data visualization software that helps in the easy visualization of data and the creation of beautiful dashboards. Tableau Public is a free version of Tableau which lets users create interactive data visualizations that can be published to the web. This means that you can perform limited interaction with visualizations by filtering and drilling down on the data but cannot edit them. Tableau Reader is the free desktop version of Tableau that is limited to only viewing the visualizations created in Tableau. You can publish dashboards created in Tableau Desktop and share them with colleagues. This empowers faster and easier setup and configuration along with access to business intelligence on the go. Tableau Online is very much like Tableau Server, however it is a hosted analytics solution in the cloud that eliminates any need to manage and maintain hardware. Just like many other server technologies or file-based stores you can organize and secure projects to foster collaboration with the right people. Tableau Server is a collaborative working environment eliminating the need to download and opening workbooks. You create dashboards with Tableau Desktop and then publish them to Tableau server to share with the right people in your organization. Tableau server is a platform to store all your tableau content such as workbooks and data sources. In addition to the real-time capability you can easily import data into Tableau’s data engine from various sources and integrate them by combining multiple views in an interactive dashboard. You can also enable real-time analytics by directly connecting to data sources that contain real time data. The strength of Tableau Desktop is how it can easily transform data into data visualization such as charts and graphs to tell a story with your data. Tableau Desktop is a data visualization tool that can be used to create interactive dashboards and reports. Tableau Prep Conductor is Tableau data management add on. Two components, Tableau Prep Builder and Prep Conductor work together to automate and then manage your entire data preparation process to allow end-users to get to analysis faster with fresh, clean data. Tableau Prep allows users to prepare data for analysis by combining, transforming, and cleaning data into a usable format without writing any code. Here is everything that is included in the Tableau Suite of Products and Tableau data management add on capabilities. ![]() Overview: The Tableau Suite of Products The Tableau Platform consists of several products that are designed to enable users to integrate various data sources and create data visualizations that can be shared throughout the organization and externally. ![]() Disabling Windows Defender (only antivirus)(didn’t work)(re-enabled).Extracting the String Merger V2 file instead of just copying to an unzipped folder (didn’t work).Extracting the BF2022 files instead of just copying them to a new, unzipped folder (didn’t work).Downloaded and installed Frosty Mod Manager String Merger V2 instead of 1.1 (figured it might be newer)(this is also the current configuration, meaning we left the V2 file installed).Object reference not set to an instance of an object.Īt (IResourceContainer fmod) at (FileSystem inFs, CancellationToken cancelToken, ILogger inLogger, String rootPath, String modPackName, String additionalArgs, String modPaths) at _Displa圜lass13_0.b_0(FrostyTaskWindow task) at .Execute() - End of stack trace from previous location where exception was thrown - at .Throw() at .HandleNonSuccessAndDebuggerNotification(Task task) at .d_8.MoveNext() - End of stack trace from previous location where exception was thrown - at .Throw() at .InternalRealCall(Delegate callback, Object args, Int32 numArgs) at .Tr圜atchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)Īny help you could give would be sincerely appreciated. We tried launching the game through Frosty Mod Manager, and keep coming up with the following error: One is called “Cosmetic” and the other “Gameplay.” The notes for both say that both are required, and that Cosmetic should go first in the install queue. Downloaded the two mods themselves (BF2022). Downloaded + installed Frosty Mod Manager String Merger 1.1 (per a YT video we watched) Installed Frosty Mod Manager 1.0.6.0 (BETA 2)(just downloaded) Please note I’ve never modded any game in my life, and my son is only 9, so we could really use some help! We are trying to install the BF2022 mod from NexusMods, that adds a bunch of playable characters. Hi! Sorry if this is the wrong place to post this, but I am trying to help my son mod Battlefront II (2017) on PC. Important Linksīattlefront II (2017) Modding Community Discord New to the game? Got a question about the subreddit? Chances are that it may have already been answered! Head on over to the F.A.Q page to find out. 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