![]() Several non-experimental units with unique, strategic use cases are unavailable without the DLC.Several experimentals from all factions with unique, and often niche traits, are unavailable without the DLC, reducing tactical options in a match.The infamous Monkeylord, the single most powerful experimental in the game by a wide margin, cannot be built without the DLC.The actual build cost of the mass extractor remains the same. Mass extractors also take a longer initial period of time to return on their investment to build, further increasing the importance of defending them. Put simply, with the DLC enabled, mass extractors are much more valuable, especially ones that have survived for long periods of time. This breaks the longstanding tradition of the Supreme Commander series that mass should be taken and held for any period of time possible (as they tended to pay for themselves rather quickly and never became more efficient), and more of a long-term investment that should be prioritized more heavily for destruction and more heavily for protection. What this means is: With the DLC enabled, holding mass extractors for long periods of time becomes enormously more important. The difference is simple: with the Infinite War Battle Pack 1 DLC enabled, mass extractors run at 50% efficiency after being built and scale up to 200% efficiency over time (roughly 20 minutes after being built). ![]() The relevant DLC can be found here and is, in this author's modest opinion, completely worth the money. The first thing to know about this game is that there is a distinct difference in the game's economy in a game that is DLC-enabled vs. Note that this section does not apply to tutorial or campaign missions.
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